For the best Spider-Man: Miles Morales PC performance, start at 1080p with DLSS or FSR 2 on Quality, ray tracing off, textures on High, shadows on Medium, and a 60 fps cap. That profile keeps web-swinging responsive while avoiding the stutter spikes that hit crowded streets and Underground fights. If you have an RTX 3070, RX 6800, or better, you can push 1440p, add selective ray tracing, and still target 60 fps.
Miles Morales is not a light game. It streams Manhattan aggressively during high-speed traversal, leans hard on CPU draw calls in dense streets, and can eat more than 8GB of VRAM once high textures, high resolution, and ray-traced reflections are combined. The right settings aren't about turning everything to Low; they're about spending GPU power where your eyes notice it and cutting the options that create expensive frame-time spikes.
Best PC Settings for Max FPS
Use this as the baseline profile before changing individual options. It is tuned for a modern six-core CPU and a graphics card with at least 8GB of VRAM. On a laptop, choose the same settings but expect lower sustained clocks and more aggressive fan noise.
| Setting | Recommended Value | FPS Impact | Visual Note |
|---|---|---|---|
| Display Mode | Exclusive Fullscreen | Low | Usually gives the cleanest frame pacing and reliable VRR behavior. |
| Resolution | 1920x1080 or 2560x1440 | Very High | The largest raw GPU cost; match it to your monitor. |
| Upscaling Method | DLSS Quality / FSR 2 Quality | Major gain | Quality mode preserves suit detail and distant geometry. |
| Dynamic Resolution Scaling | Off initially; 60 fps target if needed | Major gain | Useful for locked performance, but image sharpness can fluctuate. |
| Texture Quality | High | Small FPS, high VRAM | Keep this high unless you are running out of VRAM. |
| Shadow Quality | Medium | Medium | A strong compromise during busy street scenes. |
| Level of Detail | Medium or High | Medium CPU/GPU | High helps skyline geometry but can expose CPU limits. |
| Traffic Density | Medium | Medium CPU | Lower it if swinging through Midtown causes drops. |
| Hair Quality | Medium | Low to Medium | High hair is costly in close-ups and barely matters during traversal. |
| Depth of Field | On | Low | Turn it off if you prefer a sharper combat image. |
| Motion Blur | 0-3 | Negligible | Personal preference; low values make fast movement easier to read. |
| Ray-Traced Reflections | Off | Very High | The easiest way to reclaim 20-35 percent GPU performance. |
Textures deserve special treatment. They mostly affect VRAM capacity rather than average FPS, so an RTX 3060 12GB can often run High textures more comfortably than an RTX 3070 8GB. If you see hitching when entering a new district, blurry assets appearing late, or sudden pauses during a fast swing, lower textures before gutting geometry. Close other GPU-heavy applications too; browser video tabs and recording software can push an 8GB card over its limit.
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View on Steammoz Store →DLSS, FSR 2, XeSS, and Resolution Scaling
Nixxes gives Miles Morales several reconstruction options, and the choice matters more than a single preset. NVIDIA RTX owners should begin with DLSS Quality. It generally produces the cleanest distant building edges and the least shimmer on web lines. DLSS Balanced is a sensible 1440p fallback when your GPU cannot hold 60 fps, but at 1080p it can make Miles' suit and UI look noticeably soft.
AMD and Intel users should start with FSR 2 Quality or XeSS Quality. FSR 2 can show more foliage and thin-line shimmer than DLSS during rapid movement, yet it remains a strong performance upgrade. XeSS is worth testing on Intel Arc hardware and can look surprisingly stable at 1440p. Don't judge reconstruction while standing still in Photo Mode; swing from Harlem to Midtown, where motion and streaming reveal the real artifacts.
| Target | Recommended Upscaler | Starting Mode | When to Drop Quality |
|---|---|---|---|
| 1080p, 60 fps | DLSS, FSR 2, or XeSS | Quality | Only if ray tracing or high traffic causes drops. |
| 1440p, 60 fps | DLSS or FSR 2 | Quality | Use Balanced on GPUs below RTX 3070 or RX 6800. |
| 1440p, 120 fps | DLSS or FSR 2 | Balanced | Lower shadows, traffic, and reflections first. |
| 4K, 60 fps | DLSS or FSR 2 | Balanced or Performance | Performance mode may be necessary with ray tracing. |
Sharpening is easy to overdo. Start around 20-30 percent, then adjust while looking at brick walls, web strands, and Miles' hair. Excess sharpening creates a noisy halo around buildings and makes snow sparkle unnaturally. If you use dynamic resolution, set the target to your refresh goal rather than an unrealistic number. A stable 60 looks far better than a constantly hunting 90-110 fps image.
Ray Tracing: The Settings Worth Keeping
Ray-traced reflections are the star feature, but they are also the fastest route to poor performance. The game can trace reflections across windows, puddles, and wet streets, creating a richer New York that standard screen-space reflections cannot match. The cost becomes brutal during rain, at night, and in districts filled with reflective glass.
If you have an RTX 3070, RTX 4060 Ti, RX 6800, or faster card, try Ray-Traced Reflections on Low at 1440p with DLSS or FSR 2 Quality. Keep the ray-traced reflection resolution at its lower option if available, and disable ray-traced shadows and ambient occlusion first. Reflections deliver the most visible upgrade; the other RT effects often cost frames without changing the image during active combat.
| GPU Class | Resolution | Ray-Tracing Profile | Expected Experience |
|---|---|---|---|
| RTX 2060 / RX 6600 | 1080p | Off | Best chance of a consistent 60 fps with Quality upscaling. |
| RTX 3060 / RX 6700 XT | 1080p or 1440p | Off or Low Reflections | Good raster performance; RT can create traversal dips. |
| RTX 3070 / RX 6800 | 1440p | Low Reflections | Strong 60 fps target with sensible upscaling. |
| RTX 4070 / RX 7800 XT | 1440p | Medium Reflections | Excellent image quality; use DLSS or FSR 2 Quality. |
| RTX 4080 / RX 7900 XTX | 4K | Medium or High Reflections | Best RT showcase, but a 60 fps cap still helps frame pacing. |
Don't use an average benchmark alone to judge RT. The real test is a fast swing from the Upper East Side into Times Square, followed by a fight against Roxxon troops. Watch one-percent lows with MSI Afterburner or CapFrameX. If the average looks fine but the game feels sticky, ray tracing, traffic density, or CPU-limited streaming is probably responsible.
CPU, Stutter, and Frame-Time Fixes
Miles Morales can be GPU-limited in cinematic scenes and CPU-limited while traversing dense Manhattan. That distinction changes what you should lower. If GPU usage sits near 95-99 percent, reduce resolution, upscaling quality, shadows, or ray tracing. If GPU usage falls while the frame rate drops in crowded areas, lower traffic density, level of detail, and hair quality instead.
Install the game on an SSD. The city streams too aggressively for a hard drive to deliver consistently smooth traversal, even if your average frame rate looks acceptable. Keep at least 15 percent free space on the drive, update your GPU driver, and let shader compilation finish after a driver update rather than immediately judging the first run. Disable unnecessary overlays from Discord, GeForce Experience, Xbox Game Bar, and motherboard utilities if hitching persists.
Use a frame cap slightly below your display's refresh rate: 58-59 fps for a 60Hz screen, 117-118 fps for 120Hz, or ส 141-142 fps for 144Hz. The odd-looking values leave a little VRR headroom and reduce oscillation. If you prefer V-Sync, enable it in the game while using G-SYNC or FreeSync correctly; don't stack multiple external frame limiters unless you know which one has priority.
For troubleshooting outside this game, Steamoz's ELEX PC crash and FPS fixes cover useful driver, overlay, and configuration checks. The same clean-start approach also helps with broader low-FPS troubleshooting.
Best Settings by PC Hardware
The official Steam listing for Marvel's Spider-Man: Miles Morales gives the baseline requirements, but those targets don't tell the whole story. Ray tracing, monitor resolution, and whether you want 60 or 120 fps matter far more than a simple minimum-versus-recommended label.
| Hardware Target | Resolution and FPS Goal | Profile | Most Important Compromise |
|---|---|---|---|
| GTX 1060 6GB / RX 580 8GB | 1080p, 30-60 fps | Low-Medium, upscaling Performance | Turn off RT and lower traffic, shadows, and LOD. |
| RTX 2060 / RX 5600 XT | 1080p, 60 fps | Medium-High, Quality upscaling | Keep ray tracing off for consistent traversal. |
| RTX 3060 / RX 6700 XT | 1440p, 60 fps | High textures, Medium shadows, Quality upscaling | Use Low RT only after testing one-percent lows. |
| RTX 4070 / RX 7800 XT | 1440p, 90-120 fps | High, RT Low or off, Balanced if needed | Lower traffic and shadows before image quality. |
| RTX 4080 / RX 7900 XTX | 4K, 60 fps | Very High, Quality or Balanced upscaling | Cap the frame rate to smooth demanding city traversal. |
For a competitive-feeling 120Hz setup, prioritize latency over cinematic effects: 1440p, DLSS or FSR 2 Balanced, RT off, shadows Medium, traffic Medium, and a 117 fps cap. Miles' combat is built around split-second dodges, perfect dodges, Venom attacks such as Venom Punch and Venom Jump, and quick gadget throws. A stable frame time makes those cues easier to read than reflective windows ever will.
If you are playing mainly for atmosphere, make a second preset: High or Very High textures, High shadows, High LOD, RT reflections Low or Medium, Quality upscaling, and a 60 fps cap. Switch to it for Photo Mode, story missions with dramatic lighting, and the snowy Harlem scenes. For regular patrols, the performance profile is the smarter choice.
Final Performance Checklist
Before blaming the game, apply the changes in this order: install it on an SSD; update your GPU driver; select fullscreen; choose the correct upscaler; cap the frame rate; disable ray tracing; then lower shadows, traffic, and LOD only if drops remain. Restart after major graphics changes so shader and streaming behavior settle properly.
Use the official Nixxes support portal for patch-specific issues and check the official PlayStation game page for current game information. Steamoz also has broader optimization advice in its Far Cry 6 settings guide and practical PC-spec context in its PC requirements breakdown.
The short version is simple: use Quality upscaling, keep textures High, cut ray tracing first, and target a frame rate your hardware can actually sustain. Spider-Man: Miles Morales feels best when web-swinging stays consistent from Harlem to Times Square. A locked 60 fps with clean frame pacing beats a prettier screenshot that collapses into stutter the moment Miles launches off a rooftop.