Control PC Settings That Make 60 FPS Feel Effortless

The best Control PC settings are DLSS Quality, volumetric lighting on Medium, screen-space reflections on High, and ray tracing disabled unless your GPU has serious headroom. That combination preserves the Oldest House’s...

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Jesse Faden exploring the Federal Bureau of Control lobby in Control on PC
Control’s brutalist Oldest House looks spectacular, but its ray-traced effects can be punishing.

The best Control PC settings are DLSS Quality, volumetric lighting on Medium, screen-space reflections on High, and ray tracing disabled unless your GPU has serious headroom. That combination preserves the Oldest House’s moody lighting while delivering a much steadier frame rate. If you have an RTX card, enable ray tracing selectively and use DLSS; if you’re on a GTX or Radeon GPU, turn RT off, lower volumetrics first, and protect your minimum FPS rather than chasing a pretty screenshot.

Remedy’s supernatural shooter still has one of the most demanding rendering pipelines on PC. Exploding office furniture, destructible walls, transparent surfaces, volumetric haze, particles, and telekinetic debris can all hit the GPU at once. A system that reports 90 FPS while Jesse Faden stands in an empty hallway may suddenly fall into the 50s when Launch throws a concrete slab through a group of Hiss Guards.

This guide covers the Ultimate Edition and the PC version’s DirectX 11 and DirectX 12 modes. Before tuning, check the official Steam listing for Control Ultimate Edition, update your graphics driver, and make sure the game is installed on an SSD if possible. For broader crash and frame-time troubleshooting, Steamoz’s guide to PC crashes and FPS recovery has useful Windows-side fixes that also apply here.

The best Control PC preset for most players

Control PC graphics settings menu showing DLSS and ray tracing options
The right combination of DLSS, volumetrics, and ray tracing makes the biggest difference.

Start with the profile below, then adjust it around your monitor’s resolution and refresh rate. It is built around consistent frame pacing rather than a benchmark peak. Control feels dramatically better at a locked 60 FPS than it does swinging between 48 and 85 FPS, especially when you’re aiming while levitating or using Evade during a crowded encounter.

SettingRecommended ValueFPS ImpactVisual Note
Display ModeFullscreenLowUsually offers the cleanest latency and exclusive-resolution behavior.
ResolutionNativeVery HighKeep native resolution when using DLSS; reduce only as a last resort.
Texture ResolutionHighLow to MediumHigh-quality surfaces cost VRAM more than raw shader performance.
Texture Filtering16xLowKeeps floor and wall textures sharp at oblique angles.
Shadow ResolutionHighMediumMedium is a good fallback on GPUs with limited headroom.
Volumetric LightingMediumHighOne of the best settings to lower during combat-related drops.
Screen Space ReflectionsHighMediumHigh keeps wet floors and polished interiors convincing.
Global ReflectionsOnMediumTurning it off can flatten reflective surfaces across the Bureau.
Motion BlurOffNegligibleSharper camera movement and easier target tracking.
Film GrainOffNegligibleCleaner image, particularly with temporal upscaling.
Ray TracingOffVery HighDisable first if you need a stable 60 FPS.
DLSSQuality at 1440p, Balanced at 4KVery High gainUsually the best performance-to-image-quality option on RTX cards.

Texture Resolution deserves a little nuance. Control’s high-resolution assets can consume a meaningful amount of VRAM, but dropping textures rarely fixes a GPU-limited combat scene unless your card is swapping data. On an 8GB card, High is generally the sensible target at 1080p or 1440p. At 4K, Medium can prevent hitching on cards with 6GB or less, although the surfaces in Executive and Research will look softer.

Texture Filtering is practically free on modern hardware, so leave it at 16x. The same goes for Film Grain and Motion Blur: they don’t rescue performance in any meaningful way. Disable both if you want Jesse’s telekinetic projectiles, black-and-white Threshold shifts, and fast camera turns to stay crisp.

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Ray tracing and DLSS explained for Control

Jesse Faden using Launch during combat in Control’s Research Sector
Heavy telekinetic combat exposes frame-time spikes faster than quiet exploration.

Control was one of the showcase titles for real-time ray tracing, and the effects are easy to spot in the Oldest House. Ray-traced reflections appear on glass, glossy floors, and polished office surfaces; ray-traced transparent reflections improve windows and screens; and ray-traced indirect diffuse lighting gives some rooms a richer bounce of light. The catch is that these effects stack on top of an already expensive rasterized scene.

The game exposes several RT controls rather than a single quality switch. Ray-Traced Reflections are usually the most noticeable option, while Ray-Traced Transparent Reflections and Ray-Traced Indirect Diffuse Lighting add atmosphere at a much steeper performance cost. If you want the RT look without sacrificing responsiveness, enable reflections first and leave the other two disabled.

Ray-Tracing OptionImage ImprovementTypical Performance CostRecommended Use
Ray-Traced ReflectionsClear reflections in glass, floors, and glossy objectsHighEnable selectively on RTX 3070-class hardware or better.
Ray-Traced Transparent ReflectionsMore accurate reflections through transparent surfacesVery HighUse for screenshots or a locked 30/40 FPS profile.
Ray-Traced Indirect Diffuse LightingMore natural bounced light and room shadingVery HighDisable for competitive-feeling combat and high refresh rates.
All RT OptionsBest lighting and reflection qualityExtremeReserved for high-end GPUs with DLSS and spare headroom.

DLSS changes the equation because it renders internally at a lower resolution and reconstructs the output with NVIDIA’s machine-learning upscaler. At 1440p, DLSS Quality is the sweet spot: it improves performance substantially while retaining fine signage and concrete texture detail. At 4K, Balanced is often the practical choice, while Performance should be reserved for 4K displays where a stable frame rate matters more than tiny image details.

Don’t automatically choose DLSS Performance at 1080p. The lower internal resolution can make thin cables, text, and distant geometry shimmer. If you’re playing at 1080p, use DLSS Quality or turn it off and lower volumetric lighting instead. AMD and Intel GPU owners should use the game’s available spatial or temporal upscaling option if present in their build, but native resolution with RT disabled is usually the cleaner target on mid-range Radeon hardware.

Control’s official Remedy game page remains a useful reference for the title’s technical features. Just remember that promotional screenshots are designed to show RT at its best, not to represent the frame rate you’ll see during The Anchor, Mold fights, or the Ashtray Maze.

Best settings for 60 FPS, 120 FPS, and 4K

Ray-traced reflections on glass surfaces in a Control PC gameplay scene
Ray tracing adds convincing reflections and indirect light, but it is the first luxury setting to cut.

Your target refresh rate should decide how aggressive the settings are. A 60 FPS cap with stable frame times is ideal for most systems. Control’s input and camera movement feel responsive at 60, and the cap prevents the GPU from running flat-out in quieter scenes only to collapse during physics-heavy combat. On a 120Hz or 144Hz monitor, a locked 90 or 100 FPS profile can feel excellent, but you’ll need to sacrifice ray tracing and trim the expensive lighting settings.

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At 1440p, the jump from High to Ultra shadows is rarely worth the frame-time cost. Shadows in Control are already stylized and heavily shaped by the game’s lighting direction, so Ultra mostly helps in small interior transitions. If you’re hovering around 55 FPS, lower Shadow Resolution to Medium before touching Texture Resolution.

Volumetric Lighting is different. It controls the thick shafts of light and atmospheric haze that make the Bureau feel haunted, but those calculations become expensive when many lights and particles overlap. Medium retains the mood in Central Executive, Maintenance, and Research while reducing the worst drops. Low is useful for high-refresh play, though the air can look noticeably flatter.

For 4K, use a frame limiter. If your monitor supports G-Sync or FreeSync, cap the game two or three frames below its maximum refresh rate with the driver or RTSS. A 58 FPS cap on a 60Hz display, or 117 FPS on a 120Hz panel, can reduce unnecessary sync behavior. Avoid stacking multiple limiters until you’ve tested them; conflicting caps can create uneven pacing.

Which settings cause stutter and frame-time spikes?

Average FPS doesn’t tell the whole story in Control. The game streams new rooms, debris, and effects as you move through checkpoints, and a fast traversal through Executive Affairs can reveal brief hitches even when the counter looks healthy. The real enemy is a bad 1% low: a sudden frame that takes 30 or 40 milliseconds, making the camera feel sticky for a moment.

Ray tracing is the obvious culprit, but it isn’t the only one. High volumetric lighting can cause GPU spikes when Jesse enters a room with several light sources. Global Reflections add another pass over reflective materials. Texture streaming can hitch when VRAM is full, especially at 4K with High textures. If the game pauses while entering a new sector, lower textures one step and close browser tabs or overlays that are consuming VRAM.

Start with a clean test. Use the same save, visit a busy location such as Central Executive, trigger a fight involving Hiss Guards and a Hiss Ranger, then repeat the route through a large room. Test each change for at least two minutes. An empty corridor can make a setting look harmless, while a battle with Launch, Shield, and Service Weapon explosions reveals the actual cost.

Use the in-game benchmark if your build provides it, but don’t treat its result as gospel. Control’s most punishing moments are interactive. A boss arena, a Mold encounter, or the Ashtray Maze can combine particles and destructible objects in ways a static benchmark never will. Keep an eye on GPU utilization, VRAM usage, and frametime graphs with an overlay such as MSI Afterburner rather than relying only on the FPS number.

Fixes for stutter beyond the graphics menu

Install the latest GPU driver using a clean installation if you recently changed graphics cards. Disable unnecessary overlays from Steam, Discord, GeForce Experience, and recording software while testing. Windows Game Mode can stay enabled, but background capture should be off if you’re chasing consistent lows. An SSD won’t magically raise average FPS, yet it can shorten streaming pauses compared with an older mechanical drive.

DirectX 11 and DirectX 12 can behave differently on your system. DX12 is the mode to test first for modern GPUs and ray tracing, while DX11 may feel steadier on some older cards or driver combinations. Don’t switch APIs and immediately judge the first few minutes; shaders and assets may need to settle. Compare the same route, same resolution, and same cap after restarting the game.

If you’ve tried the obvious fixes, consult the Steamoz low-FPS troubleshooting checklist. Its advice on overlays, power plans, and driver conflicts applies well to Control, particularly after a major Windows update.

Control PC settings for older and mid-range GPUs

Older hardware can still run Control well if you stop trying to preserve every Ultra option. A GTX 1060 6GB or RX 580 should target 1080p and 30 to 60 FPS with ray tracing disabled. Set textures to Medium or High depending on VRAM, volumetric lighting to Low, shadows to Medium, and reflections to Medium. The game’s art direction does a lot of work, so the result remains attractive even after these cuts.

Target ProfileGPU ClassCore SettingsExpected Approach
1080p / 60 FPSGTX 1660 Super, RX 5600 XTHigh textures, Medium volumetrics, RT off, native or Quality upscalingPrioritize a consistent minimum above 60 in ordinary combat.
1440p / 60 FPSRTX 2060 Super, RX 6700 XTHigh textures, Medium volumetrics, RT off, DLSS Quality where availableExcellent balance of clarity and stable telekinetic combat.
1440p / 90-120 FPSRTX 4070, RX 7800 XTHigh textures, Low-Medium volumetrics, RT off, Quality upscalingReduce shadows and reflections if the 1% lows dip.
4K / 60 FPSRTX 3080, RTX 4070 Super, RX 7900 XTHigh textures, Medium volumetrics, DLSS Balanced, RT off or Reflections onlyUpscaling is strongly recommended for combat-heavy areas.
4K / RT showcaseRTX 4080-class or higherDLSS Quality or Balanced, RT Reflections, other RT options tested individuallyExpect demanding scenes and use a 60 FPS cap.
Hardware SituationResolutionSettings to Lower FirstSettings to Protect
4GB VRAM GPU1080pTextures, volumetrics, global reflectionsTexture filtering, geometry detail, native output if possible
6GB VRAM mid-range GPU1080p or 1440p upscaledVolumetrics, shadows, all ray tracingHigh textures, screen-space reflections
8GB VRAM modern GPU1440pRay tracing and Ultra shadows for higher FPSHigh textures and DLSS Quality
12GB-plus high-end GPU1440p or 4KOnly RT features that hurt your 1% lowsHigh textures, volumetric lighting at Medium or High

On a laptop, the power profile matters as much as the menu. Play while plugged in, select the manufacturer’s performance mode, and check that the game is using the discrete GPU rather than integrated graphics. Keep temperatures under control with a raised rear edge or cooling stand. Laptop GPUs can downclock after several minutes, creating a performance decline that looks like a graphics-setting problem.

For an older CPU, reduce background applications and avoid uncapped frame rates. Control’s physics simulation can become a CPU-side burden when a room fills with floating objects, even if GPU usage drops. A sensible cap gives the processor breathing room and often makes combat feel smoother than an unstable 70 FPS average.

A clean optimization checklist for Control

Use this order when tuning rather than changing ten options at once. First, choose your resolution and target frame rate. Second, disable ray tracing and establish a baseline. Third, enable DLSS Quality if you have an RTX GPU. Fourth, lower volumetric lighting and shadows until the 1% lows stop collapsing. Only then experiment with RT Reflections, because it’s easier to understand the trade-off when the underlying raster performance is stable.

  1. Update and restart. Install a current graphics driver, reboot, and close unnecessary overlays.
  2. Set the display correctly. Select your monitor’s native resolution, confirm the correct refresh rate in Windows, and use fullscreen while testing.
  3. Choose a cap. Start at 60 FPS. If the game can hold it comfortably, move toward 90 or 120 rather than leaving the frame rate unlimited.
  4. Build the baseline. Use High textures, Medium volumetrics, High screen-space reflections, Motion Blur off, Film Grain off, and RT off.
  5. Add upscaling. Use DLSS Quality at 1440p and try Balanced at 4K if 60 FPS remains out of reach.
  6. Test real combat. Use Launch, Evade, and Shield in a busy room; don’t benchmark only in an empty hallway.
  7. Check frametimes. If average FPS looks fine but movement feels rough, lower volumetrics, reflections, or RT before reducing resolution.

The best-looking profile isn’t necessarily the one with every slider at maximum. Control’s cinematic power comes from its stark architecture, red-lit corridors, brutalist geometry, and explosive physics. Those elements survive a Medium volumetric setting far better than they survive stutter. If you’re still fighting inconsistent performance after applying these changes, Steamoz’s max-FPS settings guide and higher-FPS settings walkthrough offer additional driver and Windows tuning ideas.

For most players, the final recommendation is simple: run native 1080p or 1440p, use High textures, Medium volumetric lighting, High screen-space reflections, and a firm 60 FPS cap. RTX owners should add DLSS Quality, then test RT Reflections only after the game is already smooth. That setup keeps Jesse’s combat responsive, preserves the Oldest House’s distinctive atmosphere, and avoids paying a huge performance bill for effects you’ll barely notice while throwing a filing cabinet at the Hiss.