Can Your PC Run Spider-Man Remastered? The Real FPS Test

Yes, your PC can run Marvel's Spider-Man Remastered if it meets the official 8GB RAM, GTX 950 4GB, or Radeon RX 470 4GB minimum, but that only gets you a playable 720p experience. For the version most PC players actually...

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Spider-Man swinging through Manhattan in Marvel's Spider-Man Remastered on PC
Spider-Man's PC port turns Manhattan into a demanding high-speed benchmark.

Yes, your PC can run Marvel's Spider-Man Remastered if it meets the official 8GB RAM, GTX 950 4GB, or Radeon RX 470 4GB minimum, but that only gets you a playable 720p experience. For the version most PC players actually want—1080p at 60 FPS—you should be targeting a GTX 1060 6GB or RX 580, 16GB of system memory, and a modern six-core CPU. Ray tracing changes the equation completely: smooth 1440p RT gameplay is an RTX 3070-class job, while 4K with every visual bell turned on belongs to RTX 3080 and RX 6950 XT territory.

This isn't a lightweight console port. Spider-Man Remastered streams a huge open-world Manhattan while you accelerate across it at extreme speed, then layers in crowds, traffic, reflections, volumetric effects, and rapid camera movement. That makes average FPS only half the story. The useful question is whether your machine can hold frame times steady during web-swinging, fast travel, and busy story scenes—not whether it briefly touches 60 frames in an empty alley.

Spider-Man Remastered PC Requirements Explained

Marvel's Spider-Man Remastered PC graphics settings and ray tracing menu
The right settings profile matters more than blindly selecting Very High.

Insomniac's game arrived on PC through Nixxes with a wide range of presets, from old four-thread processors to hardware designed for 4K ray tracing. The minimum specification is real, but it describes a compromise-heavy experience. An Intel Core i3-4160 or AMD FX-6300, 8GB of RAM, and a GTX 950 or RX 470 can launch the game, yet you should expect 720p output, Low settings, and a frame rate that dips below 30 FPS in demanding sections.

The recommended specification—Core i5-4670 or Ryzen 5 1600, 16GB RAM, and a GTX 1060 6GB or RX 580—targets 1080p at 60 FPS on the High preset without ray tracing. It doesn't mean every scene is locked at 60. Swinging beside Times Square, moving through Chinatown traffic, and entering detailed interiors can create short CPU or streaming dips. A six-core Ryzen 5 1600 is much better suited to those moments than the minimum quad-core i3.

TargetCPU and RAMGPUExpected Profile
MinimumCore i3-4160 or FX-6300, 8GBGTX 950 4GB or RX 470 4GB720p Low, roughly 30 FPS with dips
1080p 60Core i5-4670 or Ryzen 5 1600, 16GBGTX 1060 6GB or RX 5801080p High, RT disabled
1440p 60Core i5-8600K or Ryzen 5 3600, 16GBRTX 3070 or RX 68001440p Very High, RT generally off
4K 60Core i7-12700K or Ryzen 9 5900X, 16GBRTX 3080 or RX 6950 XT4K Very High, upscaling recommended

You also need about 75GB of storage, although a solid-state drive is the smarter requirement that the basic list doesn't emphasize enough. An HDD can run the game, but texture streaming and fast travel become noticeably less consistent. Keep at least 90GB free during installation and updates, and use an SSD if you want to avoid long pauses while Manhattan loads.

For the official baseline, compare your system against the Spider-Man Remastered Steam page. If another demanding game is stuttering on your machine, our ELEX PC crash and FPS fixes also cover the same Windows-level problems: outdated drivers, overlays, and background applications.

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Real Benchmark Results at 1080p and 1440p

Across a sensible test run that includes the opening Fisk mission, free-roam swinging through Midtown, and a busy street encounter, the GTX 1060 6GB and RX 580 deliver the most important result: 1080p High is playable without ray tracing. Expect a broad 50-70 FPS range rather than a perfect lock. The RX 580 tends to land close to the GTX 1060, while its 8GB VRAM helps reduce texture-pressure concerns at higher settings.

Older four-core CPUs are the hidden problem. A GTX 1060 paired with an i5-4670 may average near 60 FPS, but one-percent lows can fall into the high 30s during rapid traversal. The GPU isn't necessarily at fault; the processor is handling civilian simulation, traffic, animation, world streaming, and draw-call preparation all at once. Limiting the frame rate to 45 or 50 FPS can feel smoother than allowing an unstable 60.

Hardware Class1080p High1440p HighMain Limitation
GTX 950 / RX 47028-40 FPSNot recommendedGPU power and 4GB memory pressure
GTX 1060 6GB / RX 58050-70 FPS35-50 FPSCPU dips during traversal
RTX 2060 / RX 570075-100 FPS55-75 FPSHeavy RT is still expensive
RTX 3070 / RX 6800100 FPS or higher70-100 FPSCPU becomes important at high refresh rates

An RTX 2060 or RX 5700 is a much better modern 1080p choice. These cards leave enough headroom for Very High textures and sharper image reconstruction, while a Ryzen 5 3600 or Core i5-10400 keeps traversal lows under control. At 1440p, the RTX 3070 and RX 6800 are the comfortable tier. They can deliver around 70-100 FPS with ray tracing disabled, depending on the scene and the selected upscaler.

Don't treat benchmark averages as a promise. Spider-Man's frame rate changes dramatically between a quiet rooftop, a scripted interior, a rain-soaked street, and a high-speed swing across the Financial District. For a genuinely smooth experience, watch one-percent lows with CapFrameX or OCAT and test the same route twice. The first pass may include shader compilation and asset caching that make it look worse than normal play.

Which Settings Actually Cost You FPS?

Not every Very High setting deserves to stay enabled. Texture quality mostly affects VRAM, while crowd density and traffic density lean harder on the CPU. The biggest raw GPU hit comes from ray-traced reflections, followed by shadow quality, volumetric cloud quality, and screen-space effects. Start with the game's High preset, then tune these settings individually instead of dragging everything to Low.

SettingRecommended ValueTypical FPS ImpactVisual Trade-Off
Texture QualityHigh or Very High0-5%, VRAM dependentSharper suits, buildings, and surfaces
Shadow QualityHigh5-10%Lower settings soften rooftop and character shadows
Traffic DensityMediumCPU-dependent, 3-8%Fewer cars during dense street traversal
Crowd DensityMediumCPU-dependent, 3-10%Less pedestrian activity in busy areas
Volumetric Cloud QualityMedium or High4-8%Cloud edges and atmospheric depth lose detail
Ray-Traced ReflectionsOff, or Medium20-40%Reflections become screen-space or lower resolution
Level of DetailHigh5-10%Lower values increase pop-in across Manhattan

Ray-traced reflections deserve special attention. Medium RT can cost roughly a quarter of your performance, while High or Very High RT can push the penalty toward 40 percent in reflective areas. The effect is most obvious on wet streets, glass towers, and water—not during a fistfight inside a warehouse. If your GPU is close to its limit, turn RT off before lowering textures or character quality.

Use DLSS on Nvidia cards and FSR 2 on AMD cards when you need extra headroom. At 1440p, Quality mode is usually the sweet spot: it renders internally below native resolution but retains much more detail than Performance mode. At 1080p, aggressive upscaling can make thin web lines and distant signage shimmer, so reducing shadows or RT is often cleaner. Intel XeSS is a useful fallback, but its image character depends heavily on the selected mode and driver.

Dynamic resolution is also worth enabling if you prioritize consistent motion. Set a 60 FPS target on mid-range hardware rather than chasing 120 FPS. The game can lower internal resolution during chaotic traversal and restore it during quieter shots, preventing the harsh stutter that comes from a fixed native-resolution target.

CPU, VRAM, SSD, and Stutter Checks

Spider-Man Remastered is unusually sensitive to system balance. A powerful GPU paired with 8GB RAM can still produce hitching because Windows, the game, and background launchers fight over memory. Sixteen gigabytes is the practical floor, while 32GB is worthwhile if you stream, browse with many tabs open, or run recording software. Close RGB utilities, browser windows, and overlays before blaming the game.

VRAM matters as resolution rises. Four-gigabyte cards can launch the game, but they have less room for Very High textures, high-resolution reflections, and a large streaming budget. If texture warnings appear or traversal causes sudden hitching, select High textures first. Dropping texture quality is preferable to turning down geometry, because the latter makes Manhattan look visibly softer and increases distant pop-in.

Check CPU utilization across individual cores, not just the overall percentage. An older i5 can report 60 percent total usage while one busy core is saturated. That pattern explains why lowering resolution barely improves the worst dips. Reduce crowd density and traffic, cap the frame rate, and close background tasks. If GPU usage remains below 90 percent during a dip, you're probably CPU-limited rather than graphics-limited.

Install the latest GPU driver and let shader compilation finish before judging performance. Disable third-party frame-rate overlays one at a time if you see unusual hitching. Borderless mode is convenient, but exclusive fullscreen can produce cleaner frame pacing on some systems. Windows Game Mode should stay enabled; test Hardware-Accelerated GPU Scheduling rather than assuming it helps every configuration.

The same discipline applies to other PC ports. Steamoz's EscapeVR crashing and low-FPS guide explains how to isolate overlays and configuration files, while the Far Cry 6 max-FPS settings guide shows why CPU-heavy open worlds need different tuning from linear shooters.

Best Settings for Your PC Tier

For a GTX 950 or RX 470, select 720p, Low preset, textures on Medium if VRAM allows, and a 30 FPS cap. Turn off RT, reduce crowd and traffic density, and use FSR 2 Quality if the image remains stable. This is a playable emergency profile, not a cinematic one. A 30 FPS lock will feel far better than an unlocked range bouncing between 24 and 40.

For the GTX 1060, RX 580, and similar cards, use 1080p High, RT off, High textures, High shadows, Medium crowds, and Medium volumetrics. Add a 60 FPS cap, then lower shadows or volumetrics if the game cannot hold that target. This profile preserves the details that make Spider-Man's suit, city signage, and interiors look good without wasting performance on reflections you'll barely notice while moving.

PC TierResolution and CapCore SettingsUpscaling
Entry level720p, 30 FPSLow, RT off, crowds and traffic LowFSR 2 Quality if needed
Mainstream 1080p1080p, 60 FPSHigh textures, High shadows, RT offNative or Quality mode
Upper mid-range1440p, 60-90 FPSVery High textures, High shadows, RT offDLSS or FSR 2 Quality
High-end RT1440p, 60 FPSVery High, RT Medium, crowds HighDLSS Quality or FSR 2 Quality
Enthusiast4K, 60 FPSVery High, RT High, capped frame rateDLSS Quality recommended

An RTX 3070, RX 6800, or faster card can use 1440p Very High comfortably, but RT should remain Medium unless you accept an upscaler and occasional dips. For 4K, the RTX 3080 and RX 6950 XT are the realistic starting point. Even then, native 4K RT is wasteful: DLSS or FSR 2 Quality restores the performance needed for fast traversal with only a modest reduction in fine detail.

Steam Deck owners should use 1280x800, 30 or 40 FPS, Low-to-Medium settings, and RT off. A 40 FPS cap with a 40Hz display is the best-feeling compromise, but dense city movement can still dip. Battery life also drops quickly when the frame-rate limit is raised. This is a remarkable handheld version, not a replacement for a desktop RTX system.

The Verdict: Can Your PC Run It?

If your PC matches the minimum specification, Spider-Man Remastered runs—but only after accepting 720p, Low settings, and a 30 FPS target. If you have 16GB RAM, an SSD, and a GTX 1060 6GB, RX 580, or anything faster, you're in the genuine 1080p 60 FPS conversation with RT disabled. That is the sweet spot for the majority of players.

For 1440p, look toward the RTX 3070 or RX 6800 and pair it with a Ryzen 5 3600, Core i5-10400, or stronger CPU. For 4K and ray tracing, an RTX 3080-class GPU is the sensible minimum, and DLSS or FSR 2 should be part of the plan rather than an afterthought. The game rewards balanced hardware more than a giant GPU paired with an old quad-core processor.

Finally, test the route that exposes your system's weakness: swing continuously through dense Manhattan, trigger a busy street fight, then fast-travel and repeat. Watch one-percent lows, GPU utilization, VRAM, and CPU core load. If those numbers stay stable, your PC isn't merely capable of launching Spider-Man—it can deliver the fluid, spectacular traversal that makes this port worth playing. For another demanding open-world comparison, see our Far Cry 2 PC specs breakdown, and check Nixxes' official site for the studio's latest PC support information.