Can Your PC Run Spider-Man Remastered? Real FPS Tested

Yes, your PC can run Marvel's Spider-Man Remastered if it meets the 8GB RAM and GTX 950-class minimum, but that only gets you a 720p, 30fps-style experience. For the version most PC players actually want—1080p at 60fps—y...

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Spider-Man swinging between Manhattan skyscrapers in Marvel's Spider-Man Remastered on PC
Spider-Man Remastered turns Manhattan into a demanding but brilliantly scalable PC playground.

Yes, your PC can run Marvel's Spider-Man Remastered if it meets the 8GB RAM and GTX 950-class minimum, but that only gets you a 720p, 30fps-style experience. For the version most PC players actually want—1080p at 60fps—you should target at least a Core i5-10600 or Ryzen 5 3600, 16GB of RAM, and a GTX 1070 or RX 5700. Ray tracing changes the equation completely: a stable 60fps at 1440p generally calls for an RTX 3070-class GPU or better, plus an eight-core CPU if you want busy Manhattan streets to stay smooth.

This is the PC version of Insomniac Games' 2018 PlayStation adventure, ported by Nixxes Software and released on Steam and the Epic Games Store in August 2022. It includes the base game, The City That Never Sleeps expansions, New Game Plus, additional suits, and Photo Mode features. You can confirm the official store requirements on the Spider-Man Remastered Steam page, but the printed minimum and recommended labels don't tell the whole performance story.

Spider-Man Remastered PC requirements explained

Marvel's Spider-Man Remastered PC graphics settings menu showing ray tracing options
The right settings profile matters more than simply selecting the highest preset.

The official minimum specification lists an Intel Core i3-4160 or AMD equivalent, 8GB of system memory, a GeForce GTX 950 or Radeon RX 470, and Windows 10 64-bit. That target is real, but it is aimed at 720p output, the Very Low preset, and roughly 30fps. A GTX 950 is not a comfortable 1080p card for this game, especially once traversal streams new buildings, traffic, pedestrians, and reflections into view.

The official recommended specification moves to a Core i5-4670 or Ryzen 5 1600, 16GB of RAM, a GTX 1060 6GB or Radeon RX 580 8GB, and a 75GB SSD installation. That recommendation is more useful for 1080p at 60fps with a mixture of medium and high settings, but it still isn't a guarantee. Spider-Man's open-world streaming workload can punish older quad-core processors even when the graphics card appears fast enough.

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Storage matters more than the word minimum suggests. The game can fit on a hard drive, but an SSD is the sensible baseline. Swinging across Manhattan constantly pulls in geometry and texture data; a mechanical drive can produce longer loads, rougher asset transitions, and more obvious pauses during fast travel. Keep at least 90GB free rather than filling a 75GB drive to the last gigabyte, and install current graphics drivers before judging performance.

If your hardware is near the minimum, our older PC requirements breakdown shows why a listed minimum should be treated as a boot-and-play target, not a quality guarantee.

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Realistic FPS expectations by GPU

Benchmark results vary with patch version, driver, CPU, memory speed, and the exact route through Manhattan, so there is no single honest FPS number for every system. A rooftop benchmark is easy; a crowded avenue during a fast swing is much harder. The figures below represent practical ranges for a modern, properly configured PC, with ray tracing disabled unless stated otherwise.

TargetOfficial-style hardware classPractical resolution and frame rateWhat to expect
MinimumCore i3-4160, 8GB RAM, GTX 950 or RX 470720p, around 30fpsVery Low settings, reduced image quality, traversal hitching possible
RecommendedCore i5-4670 or Ryzen 5 1600, 16GB RAM, GTX 1060 6GB or RX 5801080p, around 60fps with compromisesHigh visual quality without ray tracing in most scenes
Strong 1080pCore i5-10600 or Ryzen 5 3600, 16GB RAM, RTX 2060 Super or RX 6600 XT1080p, 60fps high settingsMuch better frame pacing in city traversal and combat
1440p ultraRyzen 5 5600 or Core i5-12400F, 16GB RAM, RTX 3070 or RX 68001440p, 60fps without ray tracingHigh or Very High settings with a comfortable GPU margin
4K ray tracingRyzen 7 5800X or Core i7-12700K, 32GB RAM, RTX 4080-class GPU4K, 60fps using upscalingDLSS or FSR is effectively part of the performance plan
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Those ranges explain an important quirk: Spider-Man Remastered is not purely GPU-bound. At 1080p, a fast graphics card can hit a CPU wall while the game streams the city and simulates pedestrians, vehicles, and combat encounters. An older four-core processor may show 70fps on a quiet rooftop and fall into the 40s during a dense street sequence. The average FPS can look fine while the one-percent lows feel uneven.

For a locked 60fps experience, cap the frame rate slightly below your display's refresh target—58 or 60fps on a standard monitor—and use VRR if your monitor supports FreeSync or G-Sync. Chasing 120fps on a midrange CPU often creates more distracting traversal dips than a stable 60fps cap. If your game stutters despite low GPU usage, check CPU frametime, background applications, and shader compilation rather than immediately lowering texture quality.

The settings that actually change performance

The Very High preset is attractive, but it spends performance in places you may barely notice during a high-speed swing. Texture quality is mostly a VRAM decision, while crowd density, traffic density, hair quality, level-of-detail distance, and shadow quality can influence both GPU load and streaming behavior. Start with the High preset, then adjust the expensive options individually.

GPU class1080p high, rasterized1440p high, rasterizedPerformance verdict
GTX 950 / RX 47030-45fps at low to mediumNot recommendedPlayable only with a 30fps mindset and reduced settings
GTX 1060 6GB / RX 58050-70fps35-50fpsGood 1080p starting point, but busy scenes can dip
GTX 1070 / RX 570060-85fps50-70fpsStrong 1080p experience; 1440p needs selective tuning
RTX 2060 Super / RX 6600 XT75-105fps60-80fpsExcellent 1080p card without ray tracing
RTX 3070 / RX 6800100fps or higher75-105fpsComfortable 1440p performance without RT
RTX 4070 / RX 7800 XT120fps or higher90-130fpsHigh-refresh 1440p is realistic without RT
SettingRecommended valueFPS impactVisual trade-off
Texture QualityHigh on 6-8GB cards; Very High on 10GB or moreLow unless VRAM is exceededLarge impact on surface detail; can cause texture pop-in when VRAM runs short
Shadow QualityHighMediumLower settings soften building and character shadows
Ambient OcclusionSSAO or HBAO+Low to mediumHBAO+ adds contact depth around rooftops and interiors
Level of DetailHighMedium on CPU-limited systemsControls distant geometry, objects, and city detail
Traffic and Crowd DensityMedium or HighMedium CPU impactLower values make Manhattan feel noticeably emptier
Hair QualityMediumMedium to high in close-upsLower quality affects detailed hair and some cinematic shots
Depth of FieldOn for cinematic play; Off for clarityLowMostly affects cutscenes and Photo Mode-style focus effects
Ray-Traced ReflectionsOff for midrange GPUsVery highBetter reflections in windows, puddles, and glossy surfaces
Dynamic Resolution ScalingOn if targeting a locked 60fpsMajor benefit during dipsResolution drops during heavy scenes to preserve frame rate

Disable ray-traced reflections first if performance is poor. This is not a subtle setting: RT reflections can cut frame rates heavily and increase GPU memory pressure, especially at 1440p. They look spectacular across rainy streets and glass towers, but they don't improve combat readability or traversal control. A locked 60fps without RT feels better than an unstable 45fps with shiny puddles.

Texture quality is the setting you should protect when possible. Dropping textures from Very High to Low saves less performance than many players expect, yet it makes suits, brickwork, and interiors look flatter. On a 6GB card, High textures are generally the safer choice. If you see sudden stutters when turning the camera, monitor VRAM usage and lower textures or resolution before sacrificing every CPU-heavy city setting.

Ray tracing, DLSS, FSR, and frame generation

Spider-Man Remastered supports ray-traced reflections, ray-traced geometry, and ray-traced interiors, with quality controls that let you choose how much of New York receives the effect. Ray tracing is most visible on glass skyscrapers, wet roads, shop windows, and reflective interiors. It is also the quickest way to turn a comfortable 1080p setup into a GPU bottleneck.

Nvidia RTX owners should start with DLSS Quality at 1440p or DLSS Balanced at 4K. AMD and many Nvidia GTX users can use FSR 2, while Intel Arc owners should test XeSS where available. Upscaling doesn't eliminate the underlying CPU limit, so it won't rescue a weak processor during dense street traversal. It does, however, give the GPU more room for RT and higher-quality shadows.

Frame generation can make the on-screen counter look dramatically better on supported modern GPUs, but generated frames don't reduce the game's base input latency. If your native frame rate is 35fps, frame generation may make motion look smoother while controls still feel closer to 35fps. Aim for a real 60fps before relying on frame generation, especially during fast web-swinging and melee encounters.

My preferred profiles are straightforward. For 1080p, use High settings, High textures, RT off, and native resolution or DLSS Quality. For 1440p, use High or Very High settings, DLSS Quality, and RT off unless you have an RTX 3070-class card or stronger. For 4K, use High settings, DLSS Quality or Balanced, and enable RT selectively rather than pushing every RT slider to maximum.

CPU, RAM, SSD, and stutter diagnosis

Sixteen gigabytes of RAM is the practical floor for a comfortable experience, even though 8GB is listed as minimum. The game, Windows, a browser, and a recording tool can quickly consume the available memory. Once the system starts paging to disk, traversal stutter becomes much more likely. Dual-channel memory also matters; a single 8GB stick can reduce CPU performance and worsen frame-time consistency.

A six-core processor is a better modern target than the old recommended quad-core chips. Ryzen 5 3600, Ryzen 5 5600, Core i5-10400F, Core i5-10600K, and newer equivalents are sensible pairings for a 60fps build. Faster CPUs help most at 1080p, high refresh rates, and high crowd density. At 4K, the GPU usually takes priority, but a weak CPU can still cause dips in busy areas.

Not every hitch is a hardware failure. The first run after a driver update or fresh installation can include shader-related pauses. Give the game time to build its caches, close overlays from Discord and GPU utilities, and verify files through Steam if assets appear corrupted. If the title crashes, our PC crash and FPS troubleshooting guide covers the same fundamentals: clean drivers, disable unstable overlays, and check temperatures.

Also watch temperatures and power behavior. A laptop RTX 3060 can perform far below a desktop RTX 3060 if it is running in a quiet power mode. Plug in the charger, select the system's performance profile, and make sure the GPU is using its discrete graphics processor rather than integrated graphics. Laptop memory running in single-channel mode is another surprisingly common cause of poor one-percent lows.

Best settings profiles for different PCs

There isn't one magic preset because Spider-Man Remastered scales well when you change the right options. These profiles prioritize consistent frame pacing over benchmark bragging rights. That matters here: swinging through New York at a stable frame rate feels dramatically better than bouncing between 45 and 90fps.

PC profileResolution targetRecommended settingsExpected result
Older gaming PC720p or 900p at 30fpsVery Low, textures Medium, RT off, dynamic resolution onPlayable story experience with visible compromises
Budget 1080p PC1080p at 45-60fpsMedium preset, textures High, crowd Medium, RT offGood image quality with occasional city dips
Balanced gaming PC1080p at locked 60fpsHigh preset, textures High, shadows High, RT offThe best value target for most players
1440p enthusiast PC1440p at 60-100fpsHigh or Very High, DLSS Quality, RT optionalSharp image and smooth traversal on RTX 3070-class hardware
High-end 4K PC4K at 60fpsHigh, DLSS Quality or Balanced, RT tuned selectivelyExcellent cinematic presentation with upscaling

Steam Deck owners can play the game, but expectations need to stay realistic. A 1280x800 target, low-to-medium settings, capped 30fps, and reduced crowd or traffic density are the sensible starting points. The Deck's integrated GPU and shared memory are stretched by the open-world streaming workload, so a perfect 60fps is not a realistic target. Install it on the internal NVMe drive or a fast microSD card, keep the frame cap consistent, and accept that some traversal areas will be less stable.

If you are unsure whether a game will behave on an older machine, compare this workload with our Far Cry 6 performance settings analysis. Both games show why dense open worlds can be CPU-limited even when their official GPU requirements appear modest.

So, can your PC run Spider-Man Remastered?

If your PC has a GTX 950, RX 470, 8GB of RAM, and an older quad-core CPU, yes—you can run Spider-Man Remastered, but aim for 720p and 30fps on Very Low. If you have a GTX 1060, RX 580, or similar card with 16GB of RAM, 1080p is viable, though High settings and a locked 60fps may require medium shadows, crowd density, or dynamic resolution.

The sweet spot is a six-core modern CPU, 16GB of dual-channel RAM, an SSD, and a GTX 1070, RX 5700, RTX 2060 Super, or newer GPU. That combination delivers the game's best balance: sharp 1080p or 1440p visuals, responsive combat, and smooth web-swinging without paying the huge ray-tracing tax. For RT at 1440p or 4K, step up to an RTX 3070-class card or better and use DLSS, FSR, or XeSS intelligently.

Before buying, check the official PlayStation game page for feature details and the Nixxes support portal for current technical updates. Then compare your CPU and GPU against the practical targets above—not just the minimum label. Spider-Man Remastered is impressively scalable, but Manhattan's busiest streets tell the real story. Build for stable frame times, disable RT before gutting every other setting, and you'll get the fast, fluid superhero adventure this port deserves.