Yes, your PC can run Marvel's Spider-Man Remastered if it meets the 8GB RAM and GTX 950-class minimum, but that only gets you a 720p, 30fps-style experience. For the version most PC players actually want—1080p at 60fps—you should target at least a Core i5-10600 or Ryzen 5 3600, 16GB of RAM, and a GTX 1070 or RX 5700. Ray tracing changes the equation completely: a stable 60fps at 1440p generally calls for an RTX 3070-class GPU or better, plus an eight-core CPU if you want busy Manhattan streets to stay smooth.
This is the PC version of Insomniac Games' 2018 PlayStation adventure, ported by Nixxes Software and released on Steam and the Epic Games Store in August 2022. It includes the base game, The City That Never Sleeps expansions, New Game Plus, additional suits, and Photo Mode features. You can confirm the official store requirements on the Spider-Man Remastered Steam page, but the printed minimum and recommended labels don't tell the whole performance story.
Spider-Man Remastered PC requirements explained
The official minimum specification lists an Intel Core i3-4160 or AMD equivalent, 8GB of system memory, a GeForce GTX 950 or Radeon RX 470, and Windows 10 64-bit. That target is real, but it is aimed at 720p output, the Very Low preset, and roughly 30fps. A GTX 950 is not a comfortable 1080p card for this game, especially once traversal streams new buildings, traffic, pedestrians, and reflections into view.
The official recommended specification moves to a Core i5-4670 or Ryzen 5 1600, 16GB of RAM, a GTX 1060 6GB or Radeon RX 580 8GB, and a 75GB SSD installation. That recommendation is more useful for 1080p at 60fps with a mixture of medium and high settings, but it still isn't a guarantee. Spider-Man's open-world streaming workload can punish older quad-core processors even when the graphics card appears fast enough.
| Target | Official-style hardware class | Practical resolution and frame rate | What to expect | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Minimum | Core i3-4160, 8GB RAM, GTX 950 or RX 470 | 720p, around 30fps | Very Low settings, reduced image quality, traversal hitching possible | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Recommended | Core i5-4670 or Ryzen 5 1600, 16GB RAM, GTX 1060 6GB or RX 580 | 1080p, around 60fps with compromises | High visual quality without ray tracing in most scenes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Strong 1080p | Core i5-10600 or Ryzen 5 3600, 16GB RAM, RTX 2060 Super or RX 6600 XT | 1080p, 60fps high settings | Much better frame pacing in city traversal and combat | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 1440p ultra | Ryzen 5 5600 or Core i5-12400F, 16GB RAM, RTX 3070 or RX 6800 | 1440p, 60fps without ray tracing | High or Very High settings with a comfortable GPU margin | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4K ray tracing | Ryzen 7 5800X or Core i7-12700K, 32GB RAM, RTX 4080-class GPU | 4K, 60fps using upscaling | DLSS or FSR is effectively part of the performance plan |
| GPU class | 1080p high, rasterized | 1440p high, rasterized | Performance verdict | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| GTX 950 / RX 470 | 30-45fps at low to medium | Not recommended | Playable only with a 30fps mindset and reduced settings | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| GTX 1060 6GB / RX 580 | 50-70fps | 35-50fps | Good 1080p starting point, but busy scenes can dip | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| GTX 1070 / RX 5700 | 60-85fps | 50-70fps | Strong 1080p experience; 1440p needs selective tuning | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| RTX 2060 Super / RX 6600 XT | 75-105fps | 60-80fps | Excellent 1080p card without ray tracing | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| RTX 3070 / RX 6800 | 100fps or higher | 75-105fps | Comfortable 1440p performance without RT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| RTX 4070 / RX 7800 XT | 120fps or higher | 90-130fps | High-refresh 1440p is realistic without RT | </tbody></table></div>
| Setting | Recommended value | FPS impact | Visual trade-off |
|---|---|---|---|
| Texture Quality | High on 6-8GB cards; Very High on 10GB or more | Low unless VRAM is exceeded | Large impact on surface detail; can cause texture pop-in when VRAM runs short |
| Shadow Quality | High | Medium | Lower settings soften building and character shadows |
| Ambient Occlusion | SSAO or HBAO+ | Low to medium | HBAO+ adds contact depth around rooftops and interiors |
| Level of Detail | High | Medium on CPU-limited systems | Controls distant geometry, objects, and city detail |
| Traffic and Crowd Density | Medium or High | Medium CPU impact | Lower values make Manhattan feel noticeably emptier |
| Hair Quality | Medium | Medium to high in close-ups | Lower quality affects detailed hair and some cinematic shots |
| Depth of Field | On for cinematic play; Off for clarity | Low | Mostly affects cutscenes and Photo Mode-style focus effects |
| Ray-Traced Reflections | Off for midrange GPUs | Very high | Better reflections in windows, puddles, and glossy surfaces |
| Dynamic Resolution Scaling | On if targeting a locked 60fps | Major benefit during dips | Resolution drops during heavy scenes to preserve frame rate |
Disable ray-traced reflections first if performance is poor. This is not a subtle setting: RT reflections can cut frame rates heavily and increase GPU memory pressure, especially at 1440p. They look spectacular across rainy streets and glass towers, but they don't improve combat readability or traversal control. A locked 60fps without RT feels better than an unstable 45fps with shiny puddles.
Texture quality is the setting you should protect when possible. Dropping textures from Very High to Low saves less performance than many players expect, yet it makes suits, brickwork, and interiors look flatter. On a 6GB card, High textures are generally the safer choice. If you see sudden stutters when turning the camera, monitor VRAM usage and lower textures or resolution before sacrificing every CPU-heavy city setting.
Ray tracing, DLSS, FSR, and frame generation
Spider-Man Remastered supports ray-traced reflections, ray-traced geometry, and ray-traced interiors, with quality controls that let you choose how much of New York receives the effect. Ray tracing is most visible on glass skyscrapers, wet roads, shop windows, and reflective interiors. It is also the quickest way to turn a comfortable 1080p setup into a GPU bottleneck.
Nvidia RTX owners should start with DLSS Quality at 1440p or DLSS Balanced at 4K. AMD and many Nvidia GTX users can use FSR 2, while Intel Arc owners should test XeSS where available. Upscaling doesn't eliminate the underlying CPU limit, so it won't rescue a weak processor during dense street traversal. It does, however, give the GPU more room for RT and higher-quality shadows.
Frame generation can make the on-screen counter look dramatically better on supported modern GPUs, but generated frames don't reduce the game's base input latency. If your native frame rate is 35fps, frame generation may make motion look smoother while controls still feel closer to 35fps. Aim for a real 60fps before relying on frame generation, especially during fast web-swinging and melee encounters.
My preferred profiles are straightforward. For 1080p, use High settings, High textures, RT off, and native resolution or DLSS Quality. For 1440p, use High or Very High settings, DLSS Quality, and RT off unless you have an RTX 3070-class card or stronger. For 4K, use High settings, DLSS Quality or Balanced, and enable RT selectively rather than pushing every RT slider to maximum.
CPU, RAM, SSD, and stutter diagnosis
Sixteen gigabytes of RAM is the practical floor for a comfortable experience, even though 8GB is listed as minimum. The game, Windows, a browser, and a recording tool can quickly consume the available memory. Once the system starts paging to disk, traversal stutter becomes much more likely. Dual-channel memory also matters; a single 8GB stick can reduce CPU performance and worsen frame-time consistency.
A six-core processor is a better modern target than the old recommended quad-core chips. Ryzen 5 3600, Ryzen 5 5600, Core i5-10400F, Core i5-10600K, and newer equivalents are sensible pairings for a 60fps build. Faster CPUs help most at 1080p, high refresh rates, and high crowd density. At 4K, the GPU usually takes priority, but a weak CPU can still cause dips in busy areas.
Not every hitch is a hardware failure. The first run after a driver update or fresh installation can include shader-related pauses. Give the game time to build its caches, close overlays from Discord and GPU utilities, and verify files through Steam if assets appear corrupted. If the title crashes, our PC crash and FPS troubleshooting guide covers the same fundamentals: clean drivers, disable unstable overlays, and check temperatures.
Also watch temperatures and power behavior. A laptop RTX 3060 can perform far below a desktop RTX 3060 if it is running in a quiet power mode. Plug in the charger, select the system's performance profile, and make sure the GPU is using its discrete graphics processor rather than integrated graphics. Laptop memory running in single-channel mode is another surprisingly common cause of poor one-percent lows.
Best settings profiles for different PCs
There isn't one magic preset because Spider-Man Remastered scales well when you change the right options. These profiles prioritize consistent frame pacing over benchmark bragging rights. That matters here: swinging through New York at a stable frame rate feels dramatically better than bouncing between 45 and 90fps.
| PC profile | Resolution target | Recommended settings | Expected result |
|---|---|---|---|
| Older gaming PC | 720p or 900p at 30fps | Very Low, textures Medium, RT off, dynamic resolution on | Playable story experience with visible compromises |
| Budget 1080p PC | 1080p at 45-60fps | Medium preset, textures High, crowd Medium, RT off | Good image quality with occasional city dips |
| Balanced gaming PC | 1080p at locked 60fps | High preset, textures High, shadows High, RT off | The best value target for most players |
| 1440p enthusiast PC | 1440p at 60-100fps | High or Very High, DLSS Quality, RT optional | Sharp image and smooth traversal on RTX 3070-class hardware |
| High-end 4K PC | 4K at 60fps | High, DLSS Quality or Balanced, RT tuned selectively | Excellent cinematic presentation with upscaling |
Steam Deck owners can play the game, but expectations need to stay realistic. A 1280x800 target, low-to-medium settings, capped 30fps, and reduced crowd or traffic density are the sensible starting points. The Deck's integrated GPU and shared memory are stretched by the open-world streaming workload, so a perfect 60fps is not a realistic target. Install it on the internal NVMe drive or a fast microSD card, keep the frame cap consistent, and accept that some traversal areas will be less stable.
If you are unsure whether a game will behave on an older machine, compare this workload with our Far Cry 6 performance settings analysis. Both games show why dense open worlds can be CPU-limited even when their official GPU requirements appear modest.
So, can your PC run Spider-Man Remastered?
If your PC has a GTX 950, RX 470, 8GB of RAM, and an older quad-core CPU, yes—you can run Spider-Man Remastered, but aim for 720p and 30fps on Very Low. If you have a GTX 1060, RX 580, or similar card with 16GB of RAM, 1080p is viable, though High settings and a locked 60fps may require medium shadows, crowd density, or dynamic resolution.
The sweet spot is a six-core modern CPU, 16GB of dual-channel RAM, an SSD, and a GTX 1070, RX 5700, RTX 2060 Super, or newer GPU. That combination delivers the game's best balance: sharp 1080p or 1440p visuals, responsive combat, and smooth web-swinging without paying the huge ray-tracing tax. For RT at 1440p or 4K, step up to an RTX 3070-class card or better and use DLSS, FSR, or XeSS intelligently.
Before buying, check the official PlayStation game page for feature details and the Nixxes support portal for current technical updates. Then compare your CPU and GPU against the practical targets above—not just the minimum label. Spider-Man Remastered is impressively scalable, but Manhattan's busiest streets tell the real story. Build for stable frame times, disable RT before gutting every other setting, and you'll get the fast, fluid superhero adventure this port deserves.