Deep Rock Galactic: Dwarven Legacy does not currently have an official PC release or published system requirements. The name appears to be a mix-up with Deep Rock Galactic, Ghost Ship Games' four-player co-op mining shooter. If that's the game you're trying to run, the official Steam listing asks for a 64-bit Windows PC, 6GB of RAM, and a GTX 660-class or Radeon HD 7870-class graphics card at minimum. For a smoother 1080p experience, aim for 8GB of RAM and a GTX 970 or Radeon RX 580.
That distinction matters. There is no verified Steam page, developer announcement, or official hardware chart for a game called Deep Rock Galactic: Dwarven Legacy. Be cautious with download links, “beta” installers, and hardware lists claiming otherwise. The real game is Deep Rock Galactic on Steam, and its requirements are modest on paper but more complicated in actual missions. Procedural caves, destructible terrain, four-player swarms, turret fire, and volumetric effects can create much heavier moments than the minimum specification suggests.
Deep Rock Galactic PC requirements at a glance
The official baseline is old by modern PC standards, which is good news for players using budget hardware. Deep Rock Galactic launched with Unreal Engine 4-era technology and supports DirectX 11. You don't need a recent RTX card to play it, but the minimum GPU should be treated as a floor for low settings rather than a promise of locked 60 frames per second in every mission.
| Component | Minimum requirement | Recommended target | What it means in practice |
|---|---|---|---|
| Operating system | 64-bit Windows 7 | 64-bit Windows 10 | Windows 10 or 11 is the sensible modern choice |
| Processor | Intel Core i5 3.0 GHz | Intel Core i5 3.0 GHz-class CPU | Four physical cores are workable; newer six-core CPUs handle swarms better |
| Memory | 6GB RAM | 8GB RAM | 16GB is preferable if browsers or recording software stay open |
| Graphics card | GeForce GTX 660 or Radeon HD 7870 | GeForce GTX 970 or Radeon RX 580 | 2GB-class minimum cards may need reduced textures and effects |
| Graphics API | DirectX 11 | DirectX 11 | DX11 remains the safe starting point for compatibility |
| Storage | About 3GB available | SSD recommended | An SSD improves loading and reduces hitching when entering missions |
The CPU line is the easiest part to misread. Deep Rock Galactic isn't a competitive arena shooter that only renders a handful of objects. Every mission can include destructible walls, terrain rebuilding, enemies pathfinding through tunnels, dropped minerals, flare lighting, explosions, and four players firing simultaneously. A modern Core i3, Ryzen 3, or Steam Deck-class processor can be perfectly playable, but an old dual-core chip is far more likely to produce stutter during a swarm.
The RAM requirement also deserves context. Six gigabytes is enough to launch the game, while 8GB is the listed recommendation. In 2026, 16GB is the comfortable target for a Windows gaming PC because the operating system, Steam, voice chat, browser tabs, and capture tools can consume the headroom that the game expects to have. Memory capacity won't magically increase average FPS, but it can reduce swapping and sudden frame-time spikes.
For a second opinion on reading older PC specifications, see our breakdown of Drawful 2's real PC requirements. The same rule applies here: minimum specs tell you whether a game may start, not whether it will feel good during the nastiest mission.
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For 1080p at a mostly stable 60 FPS, the recommended GTX 970 or RX 580 remains a useful reference point. Newer equivalents such as a GTX 1650, GTX 1660, RX 570, RX 580, RTX 3050, or Radeon RX 6600 can all handle the game comfortably, provided the rest of the system isn't holding them back. Integrated graphics are a different story: newer Radeon 680M and 780M solutions may be playable at reduced settings, but older Intel UHD graphics should not be treated as reliable targets.
| Target experience | Suggested hardware | Resolution and profile | Expected behavior |
|---|---|---|---|
| Minimum playable | GTX 660, HD 7870, 6GB RAM | 900p or 1080p Low | Playable in quiet caves; swarm fights may dip below 60 FPS |
| Balanced 1080p | GTX 970, RX 580, 8GB RAM | 1080p Medium to High | Strong 60 FPS target with occasional heavy-scene drops |
| High-refresh 1080p | GTX 1660 Super, RX 5600 XT, modern six-core CPU | 1080p High, capped at 90-144 FPS | Excellent traversal performance; dense swarms remain CPU-sensitive |
| 1440p high settings | RTX 3060, RX 6700 XT, 16GB RAM | 1440p High | Plenty of GPU headroom, though explosions can still affect frame times |
| 4K target | RTX 3070-class or RX 6800-class GPU | 4K Medium to High | Achievable, but native 4K is unnecessary for most players |
| Performance pressure | Likely limitation | Symptoms | Best response |
|---|---|---|---|
| High resolution or supersampling | GPU | Low average FPS everywhere | Reduce resolution scale or output resolution first |
| Large Glyphid swarm | CPU and simulation | Frame-time spikes during enemy surges | Lower effects, close background apps, use a frame cap |
| Heavy smoke, fire, and explosions | GPU and effects pipeline | Short drops during weapon bursts | Reduce effects quality and disable costly post-processing |
| Entering a new cave section | Storage and streaming | Brief hitching or texture pop-in | Install on an SSD and update chipset or storage drivers |
| Four-player co-op with voice and capture | CPU and memory | Stutter with overlays or recording active | Close browsers and test without overlays |
This is why a flat benchmark can mislead you. Running around an empty room isn't representative of a Salvage Operation defense, an Escort Duty fight around Doretta, or a late-stage Elimination battle against a Dreadnought. Test the system during combat, not just while looking at pretty cave walls.
Best graphics settings for stable FPS
Deep Rock Galactic gives you enough control to build a sensible performance profile without turning the caves into gray cardboard. Start with the game's native 1080p resolution, keep textures at High if your GPU has at least 4GB of VRAM, and adjust the settings that affect lighting, shadows, and effects before sacrificing image clarity.
| Setting | Recommended value | FPS impact | Visual trade-off |
|---|---|---|---|
| Resolution | Native monitor resolution | Very high | Lowering it boosts FPS but makes text and terrain softer |
| Resolution scale | 100%; 90% for weaker GPUs | High | Small reductions are less obvious than lowering the entire resolution |
| Textures | High with 4GB-plus VRAM; Medium below that | Low to medium | Mostly affects surface detail and VRAM use |
| Shadow quality | Medium | Medium to high | Lower shadows reduce cave depth but often improve frame times |
| Effects quality | Medium | Medium to high | Reduces smoke, fire, sparks, and explosion complexity |
| Anti-aliasing | FXAA or the lightest available option | Low to medium | Heavier anti-aliasing can soften the image |
| Post-processing | Low or Medium | Low to medium | Reduces bloom and other cinematic effects |
| FOV | Default or modestly increased | Low to medium | Higher FOV shows more geometry and can cost a few frames |
| V-Sync | Off with a stable cap; On if tearing bothers you | Variable | Depends on monitor and frame-pacing preference |
For the minimum specification, use 1080p Low, Medium textures if VRAM allows, Low shadows, Low effects, and a 60 FPS cap. If the GTX 660-class card still struggles, reduce resolution scale to 85-90 percent before dropping textures all the way down. Texture quality rarely fixes a CPU-bound swarm, so don't expect it to solve a sudden drop during a massive Hazard 5 wave.
The balanced profile is 1080p, High textures, Medium shadows, Medium effects, and light anti-aliasing. This keeps mineral surfaces, cave walls, and class abilities looking sharp while trimming the settings most likely to spike during combat. Players with a high-refresh monitor should cap the game slightly below the display's refresh rate if they want steadier frame pacing rather than an uncapped number that swings wildly.
Disable overlays temporarily when troubleshooting. Steam Overlay, Discord, GeForce Experience, Radeon Software, RGB utilities, and recording tools can each add a small amount of overhead. Individually they may not matter, but an older four-core processor can feel the combined load. Update your graphics driver, verify the installation through Steam, and test the game in a fresh mission before changing ten options at once.
Our guide to performance-focused PC settings covers the same troubleshooting mindset: change one demanding variable, measure the result, and keep the visual compromises where you can actually see them.
Should you buy or upgrade for Deep Rock Galactic?
If your PC meets the minimum requirements, Deep Rock Galactic is worth testing before upgrading anything. The game scales well at 1080p, and lowering effects and shadows can rescue a surprisingly old graphics card. The bigger warning signs are a dual-core CPU, less than 8GB of system memory, integrated graphics from an older laptop, or a mechanical hard drive that is already struggling with other games.
Upgrade in this order: move to 16GB of RAM if you're currently at 6GB or 8GB and multitask heavily; install the game on an SSD if it lives on a slow hard drive; then address the GPU or CPU based on the symptom. Low FPS at all times points toward the GPU. Smooth exploration followed by severe drops when enemies arrive points toward CPU performance, effects settings, or background software.
| Current PC situation | Recommended action | Likely result |
|---|---|---|
| GTX 660-class GPU and 6GB RAM | Use Low settings, close background apps, consider a RAM upgrade | Playable 1080p experience with swarm dips |
| GTX 970 or RX 580 with 8GB RAM | Use the balanced profile and install on an SSD | Strong 1080p performance for standard missions |
| Modern GPU but old dual-core CPU | Upgrade the platform or lower the frame-rate target | Fewer swarm-related frame-time spikes |
| Integrated graphics on a recent laptop | Use 720p or 900p, low effects, and a 30-40 FPS cap | Acceptable portable play if cooling is adequate |
| 16GB RAM, SSD, modern six-core CPU | Keep High textures and tune shadows and effects | Comfortable 1080p or 1440p co-op performance |
Also remember that Deep Rock Galactic is fundamentally a co-op game. Network quality can feel like performance trouble when teammates teleport, enemies snap into position, or attacks appear delayed. Check your local frame rate separately from connection behavior. If the FPS counter stays stable but the action stutters online, the problem may be host bandwidth, latency, or another player's connection rather than your graphics settings.
Before installing anything labeled “Dwarven Legacy,” verify the publisher and URL. Ghost Ship Games' official developer site, the official Deep Rock Galactic website, and the game's verified Steam community hub are the safest places to confirm announcements. The official community wiki is useful for gameplay details, but it should not be treated as proof that an unannounced title exists.
If you meant the original Deep Rock Galactic, the short version is simple: a GTX 660 or HD 7870 and 6GB RAM can get you into the caves, while a GTX 970 or RX 580, 8GB-plus RAM, and an SSD provide the much better target. For Hazard 5, four-player sessions, Rival Tech missions, and high-refresh play, prioritize a modern CPU and 16GB of memory as much as the graphics card. And if you were searching for a separate Dwarven Legacy release, wait for an official announcement rather than trusting an unofficial system-requirements page.
For more hardware-focused guidance, check our PC crash and FPS fixes for ELEX and our frame-rate-first troubleshooting guide for EVERSPACE 2. The same core lesson applies to every demanding PC game: identify whether the GPU, CPU, memory, storage, or connection is actually responsible before spending money on an upgrade.