7 Games Like Another Crab’s Treasure Worth Playing in 2026

If Another Crab’s Treasure hooked you with forgiving Soulslike combat, inventive shell swapping, and a surprisingly sharp environmental message, start with Lies of P, Tunic, and Death’s Door. They capture the same satisf...

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Kril exploring the colorful underwater world in Another Crab's Treasure
Another Crab’s Treasure turns Soulslike combat into a bright, weird underwater adventure.

If Another Crab’s Treasure hooked you with forgiving Soulslike combat, inventive shell swapping, and a surprisingly sharp environmental message, start with Lies of P, Tunic, and Death’s Door. They capture the same satisfying loop of learning enemy patterns, finding clever upgrades, and pushing through colorful worlds, while Sekiro is the best choice for players ready for a much tougher skill check and Elden Ring is the obvious pick for build freedom.

Another Crab’s Treasure is unusual because it doesn’t simply copy Dark Souls. Kril’s shells act as armor, each shell has its own defense value and special ability, and the Umami system lets you equip magical adaptations such as Electrocute, Bubble Bullet, and Fin Attack. Losing your shell changes the rhythm of a fight immediately. That mix of comedy, accessibility, and real mechanical depth is what these recommendations are chasing.

For a broader look at demanding action RPGs, our coverage of Dungeon Siege’s classic RPG design is worth a detour. It’s a different kind of adventure, but it shows how much atmosphere and build experimentation can carry a long campaign.

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The best games like Another Crab’s Treasure at a glance

Lies of P protagonist fighting a puppet in the streets of Krat
Lies of P is the closest pick for players who want sharper, darker Soulslike combat.

The table below ranks these games by the specific parts of Another Crab’s Treasure they replicate. This isn’t a list of games that merely contain swords and difficult bosses. The strongest matches offer a similar combination of readable encounters, meaningful exploration, and a world with a strong visual identity.

GameClosest shared featureDifficultyBest for
Lies of PPrecision dodges, parries, shortcuts, boss learningHighPlayers wanting a polished traditional Soulslike
TunicSecrets, exploration, compact dodge combatMedium to HighPlayers who love discovering systems themselves
Death’s DoorColorful world, fast attacks, approachable progressionMediumPlayers wanting a shorter, cleaner adventure
Elden RingBuild variety, exploration, optional bossesVariablePlayers who want hundreds of hours of freedom
SekiroTelegraph reading and aggressive defenseVery HighPlayers who want mastery over character stats
The Last Hero of NostalgaiaSatirical Soulslike structure and equipmentHighPlayers who want comedy with their corpse runs

My overall order for a newcomer is Lies of P first, Tunic second, and Death’s Door third. That sequence gradually raises the mechanical demand without throwing you straight into Sekiro’s posture system. If what you loved most was Kril’s ridiculous personality and the ocean-plastic satire, The Last Hero of Nostalgaia is the funniest follow-up, even though its combat and level design are rougher.

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Lies of P is the closest full Soulslike replacement

Wolf dueling Genichiro Ashina on a rooftop in Sekiro Shadows Die Twice
Sekiro replaces stamina management with a relentless posture duel.

Lies of P on Steam is the strongest recommendation if you want Another Crab’s Treasure’s combat loop, but with a gothic setting, heavier weapons, and more demanding bosses. You play as Pinocchio in Krat, a puppet navigating a city destroyed by the Puppet Frenzy. The story is more theatrical than funny, yet both games understand that a memorable setting can make repeated deaths feel worthwhile.

Why the combat feels so good

Lies of P rewards three defensive answers: guarding, perfect guarding, and dodging. A normal guard reduces incoming damage but leaves you with recoverable health; landing attacks soon after lets you regain that lost portion. A perfect guard, triggered by pressing guard at the impact moment, prevents the hit and builds the enemy’s stagger meter. Once the enemy’s health bar gains a white border, a heavy attack can create a Fatal Attack opening.

That system makes the game more deliberate than Another Crab’s Treasure. You can’t casually mash light attacks and expect a shell ability to bail you out. Against the Scrapped Watchman, for example, the key is to perfect-guard the first phase’s broad electric baton swings, then create space when the boss starts charging. In phase two, the lightning-infused body slam has a clearer audio cue than its visual animation, so listening matters.

Build advice for a first playthrough

Use the Motivity path if you like Kril’s heavier shell weapons, or Technique if you prefer fast pokes and quick recovery. The Electric Coil Stick Head and Handle is excellent against early puppets because electric damage fills the Shock status quickly. Later, the Live Puppet’s Axe Blade paired with a fast handle gives you high stagger potential without committing to the slowest animations.

Spend Quartz in the P-Organ on extra Pulse Cell capacity, guard regain, and stagger-window improvements before chasing flashy bonuses. That progression is less instantly readable than shell swapping, but it pays off over a full campaign. If you want another demanding sequel with a bleak tone, compare it with our Don’t Be Afraid 2 review.

Tunic turns exploration into the real boss fight

Elden Ring player battling the Tree Sentinel in Limgrave
Elden Ring offers the widest build freedom and the biggest world on this list.

Tunic looks like a cute Zelda-inspired adventure starring a tiny fox, but don’t let the isometric camera fool you. Its combat can be brutally exact, and its most rewarding puzzles depend on information you discover in the game’s partially translated instruction manual. That makes it a terrific match for Another Crab’s Treasure players who enjoyed finding hidden routes, optional upgrades, and odd tools rather than following a straight critical path.

How Tunic differs from a normal Soulslike

The fox has a sword, shield, dodge roll, and stamina bar. Holding the shield slows movement and consumes stamina when it blocks, while a mistimed dodge leaves you exposed. Enemies telegraph attacks clearly, but arenas are often cramped enough that camera positioning becomes part of the challenge. The Garden Knight is the early reality check: its long sword sweeps punish panic rolls, while its lunge gives you a safe counterattack window if you stay just outside its reach.

Rather than collecting a dozen weapons, you improve through permanent stat upgrades, consumables, and pages of the manual. Some pages reveal obvious instructions, while others quietly explain hidden rules. The ice dagger can slow targets, bombs create different damage profiles, and magic requires careful resource management. The game’s late secrets go far beyond normal treasure-chest hunting, so keep screenshots or notes when a page seems to describe a strange symbol.

Tunic is also the best choice here for players who want discovery without a huge open world. The Overworld, East Forest, Ruined Atoll, and Quarry are compact, interconnected spaces. You’ll repeatedly revisit them with new knowledge rather than simply unlocking a larger map marker. That design gives every shortcut more personality.

Tunic toolBest useMain riskPractical tip
ShieldBlocking physical stringsStamina drain and slow movementRelease it before the final hit to preserve stamina
Ice DaggerSlowing aggressive enemiesLimited magic resourceSave casts for elite targets and bosses
Fire BombReliable ranged damageSlow throw animationThrow after a boss whiffs a heavy attack
Dodge RollEvading unblockable attacksBad timing causes full damageRoll toward wide swings, not directly away

Death’s Door is the approachable pick

The fox exploring ancient ruins in Tunic
Tunic hides a demanding action game inside an adorable isometric adventure.

Death’s Door is shorter and less punishing than Another Crab’s Treasure, but it nails the same appeal of a strange, colorful world built around clean action. You play a Crow working for the Reaping Commission, collecting souls in a realm where death has become suspiciously bureaucratic. The tone jumps from dry office humor to genuinely haunting ruins without losing its grip.

Combat, upgrades, and boss pacing

Your basic kit includes a sword, dodge, bow, and magic abilities. Arrows are limited by default, but striking enemies with melee attacks restores ammunition. That small rule creates a strong rhythm: fire an arrow to interrupt or soften a target, close in for sword hits, then retreat before the counterattack. It’s less complicated than Umami adaptations, but it’s wonderfully readable.

The Forest Settlement, Urn Witch’s Estate, Overgrown Ruins, and Stranded Sailor each introduce a different movement or combat emphasis. The Urn Witch’s Ceramic Manor, for instance, uses teleporting urns and arena transitions to keep you moving. Bosses don’t drown you in effects; their attack patterns are usually clear enough to learn after two or three attempts.

Prioritize the Haste upgrade if you’re struggling with dodge timing, then improve Magic if you rely on ranged interrupts. The umbrella weapon makes the campaign harder by reducing melee damage, but it’s a fun challenge run once you understand enemy spacing. Unlike Kril’s shell system, Death’s Door rarely asks you to rebuild your character. Its strength is momentum: explore, find a shortcut, fight a boss, and immediately understand what changed.

For players who prefer a longer grind with more loot, our guide to Dragonkin’s hidden rewards covers a more traditional action-RPG progression model.

Elden Ring gives you the most freedom

The Crow attacking enemies with a scythe in Death's Door
Death’s Door delivers compact exploration, readable combat, and a memorable dark-fantasy world.

Elden Ring is the right answer if the thing you loved in Another Crab’s Treasure was experimentation. It doesn’t have shell durability or Kril’s adaptations, but its weapons, Ashes of War, spirit summons, sorceries, incantations, and status effects create an enormous number of viable solutions.

What to carry into the Lands Between

A beginner-friendly setup is a Strength and Faith hybrid using the Claymore, Golden Vow, and a medium shield. The Claymore’s 2,000-rune purchase price from the Nomadic Merchant in Castle Morne’s area is easy to manage, its upward heavy attack catches many humanoid enemies, and its Ash of War can be replaced as your build develops. Keep Vigor at roughly 40 before pushing a damage stat too far; extra health is more valuable than a small increase in weapon scaling when you’re still learning boss timing.

Explore Limgrave and the Weeping Peninsula before rushing Margit, the Fell Omen. Spirit Ashes such as the Lone Wolf Ashes create openings, but they shouldn’t replace learning attack cues. Margit’s delayed hammer strike is designed to punish early rolls, while his glowing holy dagger can interrupt healing. Wait for the release rather than reacting to the wind-up.

Player priorityRecommended optionWhy it worksTrade-off
Survivability40 Vigor and medium armorLets you survive common two-hit stringsLower early damage output
StaggerClaymore heavy attacksStrong poise damage from a safe rangeSlow recovery if whiffed
Boss controlLone Wolf AshesSplits enemy attentionLess effective against area attacks
Elemental damageGolden Vow plus Flame Grant Me StrengthBoosts physical and fire-focused setupsNeeds Faith investment and buff timing

Elden Ring’s major downside is its scale. Another Crab’s Treasure keeps its secrets tightly authored; Elden Ring can bury a vital upgrade behind a cave, a quest step, or a location you never visit. Use the open world as a toolbox rather than a checklist. If you’ve been enjoying gear-focused games, our Everspace 2 secret-location guide has the same kind of reward-hunting mindset.

Sekiro is the ultimate mastery test

Sekiro: Shadows Die Twice is the least similar game here on the surface and perhaps the best mechanically. There are no build stats, weapon classes, or shell swaps to soften a bad matchup. You play as Wolf, and the game expects you to learn one combat language: attack, deflect, pressure posture, and execute.

Posture is your real damage bar

Most enemies have a vitality bar and a posture bar. Reducing vitality makes posture recover more slowly, but you can also fill posture by repeatedly deflecting attacks. A perfect deflect has a tight timing window and produces a distinct metallic impact. Blocking too early still protects you, but it drains your posture and eventually leaves you vulnerable.

Against Genichiro Ashina, staying aggressive is safer than retreating. His posture recovers quickly when you create distance, and his jumping bow attack can be answered with a shuriken or a well-timed deflect. In the third phase, lightning reversal turns his lightning attack into a punishment opportunity: jump, absorb the lightning before landing, and attack to send it back.

The Mikiri Counter is the skill you should learn immediately. When an enemy thrusts, press dodge toward the attack rather than away. Wolf steps onto the weapon, deals major posture damage, and remains close enough to continue pressure. Sekiro’s difficulty feels harsh for the first few hours because it refuses to let you hide behind levels. Once deflect timing clicks, though, its boss fights become almost musical.

That’s why I’d save Sekiro for after Lies of P. The latter teaches you to watch animations and respect recovery windows; Sekiro then demands that you act on that information faster and more confidently. For PC performance tweaks in other demanding games, see our Dragonkin settings guide.

Which game should you play first in 2026?

If you want the closest mechanical substitute, choose Lies of P. Its guard system, boss-run learning curve, shortcuts, and weapon assembly make it the natural next step after Kril’s underwater adventure. Choose Tunic if the best part of Another Crab’s Treasure was poking into corners and piecing together a world’s rules. Choose Death’s Door for a shorter, friendlier campaign that still respects your ability to learn.

Pick Elden Ring when you want freedom above all else, especially if you’re happy to use summons, respec later, or walk away from a boss until your build improves. Pick Sekiro when you want the cleanest possible test of timing. Finally, choose The Last Hero of Nostalgaia if the comedy matters as much as the combat; its parody of Soulslike conventions gives it a personality few imitators can match.

If you loved this in Another Crab’s TreasurePlay this firstReason
Shell abilities and gear experimentationElden RingMassive build variety and flexible upgrades
Boss pattern learningLies of PExcellent guard, stagger, and weapon systems
Exploration and hidden routesTunicSecrets are tied to knowledge, not map clutter
Colorful characters and compact levelsDeath’s DoorReadable action with a strong comic tone
Pure timing masterySekiroDeflects and posture replace conventional builds
Satire of Soulslike traditionsThe Last Hero of NostalgaiaFunny, self-aware, and deliberately familiar

Another Crab’s Treasure works because it makes a difficult genre feel inviting without sanding away the satisfaction of improvement. These games take different pieces of that formula and push them further. Start with Lies of P for the closest combat, move to Tunic for the smartest secrets, and keep Sekiro waiting until you’re ready to stop dodging the lesson and start deflecting it.